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Egypt: Old Kingdom Cheat Code For Xbox 360

  • langtabcilidupcou
  • Sep 1, 2019
  • 13 min read

Updated: Nov 29, 2020





















































About This Game You are one of the multitudes of incarnations of the great Horus, and side by side with the pharaohs, you are fighting against the mighty Seth, who unleashes numerous disasters upon the lands of Ancient Egypt. Win wars and overcome crises, discover new technologies, worship your gods and conquer neighboring tribes! Are you wise enough to help the ancient kings to unify Lower and Upper Egypt, build a stable economy and to erect the Great Pyramids?Based on real historyYou will find yourself in Memphis, 3500-2140 years B.C., the time of the first six dynasties of pharaohs. You will unify the country and create a prosperous kingdom, which later will have to face the havoc of the First Intermediate Period.Construction of the Great PyramidsYou will lead the construction of pyramids, choose their design and materials. This process requires tremendous investments, but it is the only way to keep peace and order in the country.Ancient society simulatorYou will not only deal with the problems of farmers and craftsmen but also make important political decisions, which will define the future of the kingdom. Numerous challenges and events of different scale await you.Ancient mapsDiscover the world of the Old Kingdom: exploit new lands, send expeditions to different places, and meet different cultures. Use every opportunity to learn about your surroundings and to expand Egypt's borders.Differences from Predynastic EgyptMore diversity in the game, varied tasks in the regions, different tactics for playthroughs and unique bonuses from patron gods.Egypt: Old Kingdom is longer.New technologies: 3D engine and skeletal animation. 7aa9394dea Title: Egypt: Old KingdomGenre: Indie, Simulation, StrategyDeveloper:Clarus VictoriaPublisher:Clarus VictoriaRelease Date: 24 May, 2018 Egypt: Old Kingdom Cheat Code For Xbox 360 egypt old kingdom pc. old kingdom egypt leaders. old kingdom egypt notes. old kingdom egypt key events. egypt old middle new kingdom. egypt old kingdom social classes. egypt old kingdom rulers. egypt old kingdom mrantifun. egypt's old kingdom worksheet answers. ancient egypt old kingdom definition. old kingdom ng egypt tagalog. egypt old kingdom master of history gameplay. old kingdom egypt ka. egypt old kingdom pyramids. old kingdom egypt definition. egypt old kingdom middle kingdom new kingdom. egypt old kingdom game. when did egypt old kingdom began. egypt old kingdom requisitos. egypt old kingdom steam key. egypt old kingdom guide. egyptian old kingdom master of history. ancient egypt old kingdom furniture. egypt old kingdom game tips. egypt old kingdom mods. egypt old kingdom fr. egypt old kingdom skidrow. old kingdom egypt video. egypt old kingdom history. old kingdom in egypt timeline. egypt old kingdom kings. egypt old kingdom release date. let's play egypt old kingdom. egypt uncovers old kingdom cemetery. ancient egypt old kingdom history. egyptian old kingdom timeline. egypt's old kingdom ended for all of the following except. ancient egypt old kingdom writing. egypt old kingdom ep 1. egypt old kingdom architecture. egypt old kingdom steam. old kingdom egypt location. egypt old kingdom slaves. egyptian old kingdom begins. old kingdom egypt hieroglyphics. egypt old kingdom bug. egypt old kingdom app. egypt old kingdom pc full. old kingdom egypt queens. old kingdom egypt bird. egypt old kingdom the game. old kingdom egypt daily life. egypt old kingdom ipad. old kingdom egypt names. egypt old kingdom civil war. egypt old kingdom pc game. old kingdom egypt national geographic. old kingdom egypt battles. ancient egypt old kingdom weapons. egypt old kingdom 4pda. egypt old kingdom forum. egypt old kingdom igg games. old kingdom in egypt. egypt old kingdom military. egypt old kingdom sculpture. egypt old kingdom food. egypt old kingdom politics. guided reading activity 2-2 egypt's old kingdom answer key. egypt old kingdom key. egypt old kingdom literature. egypt old kingdom map. egypt old kingdom pc game review. egypt old kingdom economy. egypt old kingdom youtube. old kingdom of egypt timeline. egypt old kingdom timeline. egypt old kingdom jeuxvideo. egypt old kingdom trailer. egypt old kingdom land. egypt old kingdom end. egypt old kingdom reddit. old kingdom egypt jewelry. egypt old kingdom soundtrack. egypt old kingdom pc gameplay. egypt old kingdom achievements. egypt old kingdom facts. egypt old kingdom game map. egypt old kingdom capital. egypt old kingdom vsetop. egypt's old kingdom worksheet. egypt old kingdom 32 bit. old kingdom vs ancient egypt. egypt old kingdom igg. old kingdom vs new kingdom egypt art. old kingdom egypt homes. egypt old kingdom master of history pc I liked the learning part and management of the game, but it gets harder and harder tocomplete the trials and finish building all the pryraminds. I think it was because of my skill though. Its a long game.. Highly recommended! Thank you for creating games of this genre!Very clear, uncluttered interface, everything is easy to read.The digital soundtrack adds much to the simulation.The only recommendation we would have is to change the graphics used to depict crops and fields. Perhaps a more muted color scheme? Again, thanks for creating Archaeological simulations! Keep up the great work!. 10/10, would domesticate fish again. I like this. Only improvement suggestion would be some terrain that could fit buildings from different terrain types. I ran out of some slots for some special buildings.. So far so good. How to translate a game into a baker's dozen of languages?: Game localization is a very important, but not the most apparent step in game development. No matter how small your game is, a good translation can increase the number of potential buyers. On the other hand, a not so good translation can scare them off. Our games - Stone Age, Bronze Age, Marble Age, Predynastic Egypt and soon to be released Egypt: Old Kingdom are translated into 13 languages in general. We'll be glad to share our experience and talk about a few unexpected problems we had to deal with during localization.The original language of our games is Russian, so the first step was to translate it into English. When our team still had only one member and when the first game, Stone Age, was created, there was no choice but to pay for translation. It wasn't the best choice not only because of money but also because translators-outsiders probably would not be aware of what game they are translating. It makes mistranslation possible. Thus, we decided to translate the next game, Marble Age, ourselves. The translation we made knew no proofreading, no editor's eye... well, you can guess how "great" this translation was. We got criticized for it a lot. Nevertheless, the goal was achieved - both games got translated into English. Later both translations were revised and edited by natives.Now to get the game translated into English is only half a battle. It helps to attract more players among English-speakers, this includes people who speak other languages as well. Thanks to the fact that we put a lot of efforts in making our texts interesting and informative, we soon got many offers of help from people who wanted to translate our games to their languages! Needless to say, we were only happy to accept.The first volunteer came from Spain, and Marble Age got its Spanish version. Since then our friend from Spain became one of our most supportive volunteers and helped to translate other games as well. Later another volunteer from Turkey appeared. Then another one from Germany. They all had to spend several weeks, helping us to localize our games. But as we all started to work together, we found out that our games are not designed to accommodate translations. These are basic problems we encountered:1. Correct display of translated texts. Other languages can contain diacritics - special symbols which can be all around the letter, for example sometimes you can see the word "naïve" with two dots instead of one, or like in many French or Spanish words, like "Rêver" or "niño". The most extreme case of this problem, though, is when the new language is not Latin alphabet based, for example, Chinese or Hindi.2. The screens of our games were designed to fit Russian language sentences. Sometimes when the text got translated into other languages, the length of a sentence changed, and it didn't fit into the screen anymore. Sometimes the translated sentence was too short, it also didn't look pretty.This is how we shortened English words:German also didn't look very well:3. The most difficult problem was about words order. Every language has different sentence structure. For us, it was important because we like to replace some words with symbols for people, food, resources, etc. But in order to construct the correct sentence, all symbols must appear in the right places. During translation, words order was often messed up and we had troubles placing symbols in the right places. 4. Finally, the text files exchange with translators was very inconvenient. For smaller games, like Bronze Age and Marble Age, it was bearable, but it didn't fit for a bigger game.While working on Bronze Age and Marble Age localization, we were looking for solutions. We uploaded more fonts and language packs, adjusted some settings for encoding. We worked closely with translators, adjusting the length of sentences to fit the limited space on the screen. Later we came upon Crowdin[crowdin.com] - a platform developed by Ukrainian programmer, which allows developers all over the world translate their applications, programs, games etc. with the help of volunteers. With the help of this platform, we slowly started to upgrade our localization process.The first problem was solved relatively easy by uploading additional fonts and language packs. When Predynastic Egypt was created, we designed it with the thoughts of future translations. The text space was designed to extend automatically to adjust the text of any length.Problem no.3 has solved thanks to a new text writing system, the idea of our programmer. We inserted text symbols everywhere where pictures should be inserted. For example, here is a short sentence: "The (number) dynasty came to power" we need to use different numbers. So we replaced it like this: "The {0} dynasty came to power", and this allows translators move the number around to suit the correct word order of their language. Here is the example of code, to give you a clearer idea of what we're talking about:The process of localization became much more convenient. Bronze Age already got several localizations by the time we uploaded it on Crowdin, and it helped us to improve translations and attract more volunteers for new localizations. Our games gained some popularity and we even got a small community of fans from different countries. Thanks to that we had a chance to start Predynastic Egypt translation early, and the game was released both in Russian and in English. English language translation was supported by a volunteer from the USA, whose input is especially appreciated due to his respectable age. It's nice to know that our game in interesting to many different people.The translating platform also offers a convenient way to leave comments on suggested translations. Volunteers can always contact us or other translators to ask questions or to check something, and the work goes smooth and interesting.After Predynastic Egypt was released, another volunteer joined our team. He was from China, and right away he brought with him a whole team of volunteers who started to translate Predynastic Egypt in Chinese! That was a huge luck because it let us sell our games on the Chinese market. As you probably know, Chinese-speaking countries make one of the largest game markets in the world, if not the largest. But it's almost impossible to sell there a game which has no Chinese translation. That's why the help of our Chinese friend was truly invaluable, and he keeps helping us and consulting us about China and Chinese market.As the game was released, more and more volunteers offered their help. They not only translated Predynastic Egypt but also other games. Eventually, we had our games translated into 13 different languages, including French, Italian, Czech, Polish, Japanese and even Hindi! And this is not the limit, who knows where our future volunteers will come from!The new game Egypt: Old Kingdom will be fully translated into English before the release, and we have French, Czech, Chinese, Spanish and Turkish translations in progress. Most of the translators are our long-time supporters, who translated previous games as well.We're doing everything in our power to reward volunteers' input. We provide them all necessary support, issuing certificates for their CV, confirming their work, we share free game keys with them and put their names in subtitles. We'll certainly keep it up and we'll think of new ways to encourage them.You're welcome to join our new project on Crowdin, especially if you can help us with German, Portuguese (Brasilian), Korean, Polish and Japanese languages.https://crowdin.com/project/egypt-old-kingdomAnd that's the essential information about our localization experience. If you have more questions, please don't hesitate to ask!. WANTED: GERMAN SPEAKERS!: Do you want to play our game before the official release?Are you a German native speaker? Is your English good? Did you reply "yes" to all three questions?Join our project on Crowdin and bring happiness to fellow German players who will be able to play Egypt: Old Kingdom in their native language right after release! https://crowdin.com/project/egypt-old-kingdom/de#. About the date of the release: Dear friends! We did our best to release the game in February. Now February is over and we realized the game is still not ready for demonstration. We believe it's better to spend a bit more time polishing the game instead of releasing a bad product in hurry.The release is delayed until the end of March with a chance of delay until April. In the meantime, we'll fix bugs, finish localizations, improve the game in order to make sure you'll enjoy it fully after the release. We're doing our best to refine the game.We apologize unreservedly for making you wait, and we hope for your understanding and support!Thank you!. Holy Pyramids, look at these discounts!: Discover all secrets of Ancient Egypt during this Summer Sale with our games:✔Newest Clarus Victoria game, Egypt: Old Kingdom - 35% discount! ✔Egypt: Old Kingdom Deluxe version - 50% discount!✔Artbook and soundtrack DLCs, 40% discount for each one!And of course, don't forget about our bundle:✔Clarus Victoria Bundle - 49% Get them all, live like a king!. Version 1.1.1 Achievements fixes and balance improvements.: The week has begun, and for us, it is a busy start because we've prepared an update!Bug fixes. Developers Diary, Issue #3: GameplayWhen the thoughts of a game about Ancient Egypt started to form, it's not immediately that we knew it will be just a single game or a series. We had a lot of ideas, but when we started to work on Predynastic Egypt, it became more and more clear we will not be able to realize all of our plans in just one game. That's how we knew it will be a series of games, each game about its own historical period.The idea was not just to make another historical strategy, but to make the player feel the reality of that time, let him experience first-hand how did this ancient civilization work.Predynastic Egypt was the first step on the way to fulfilling this idea, and the "Egypt: Old Kingdom" will continue to develop this idea, being the result of two years long work on this series. Today we're presenting to your judgment Egypt: Old Kingdom's gameplay.The idea of workers cards received a good feedback from Predynastic Egypt Players, so we decided to keep it this way and enhance the system. As before, the player will be interacting with the map via workers cards, by placing it to any selected area. If the selected area is still uncovered, a worker will become a scout and will begin exploration of this area. It may last from 1 turn to 40-60 turns near the end of the game!As soon as the area is uncovered, scout goes back to the worker cards deck. The player can return him back again as a worker when the knowledge of the new area becomes available after exploration. Every new area has its own features. Depending on what was found in the area, the player can give worker different tasks. For example, in case if papyrus was found, the worker can be appointed to pick up the papyrus gradually, receiving a stable growth of the resource, or he can be appointed to exterminate all of the papyrus at once. In this case, the player will at once get some bigger amount of this resource. gif (temporarily unavailable)Another example: the map can reveal several kinds of animals, let's take antelope for our example. When antelope is revealed, it might be friendly or unfriendly toward people, and depending on this player will have to decide the method of interaction with them and give a certain task: tame them, pray to them or exterminate them. Extermination will give the player one-time increase of food (in case of antelopes), praying to animals will help to improve the relationships with them, which eventually will allow the player to tame them. Tamed animals can earn resources to the player, as usual, but they also will give some culture bonus, same as from praying to gods.gif (temporarily unavailable)The same way the player will discover about 20 more different effects, which should make map revealing much more interesting.In the city, there will be other functions available. By placing the worker card in the city region, the player will be able to know more about this region - what kind of buildings are there, how much resources it consumes and provides, etc. Besides, depending on what kind of technologies were researched at the moment, a worker can be assigned a task to build several types of buildings. On a side note, it's interesting to know that one worker card represents about 250 people - not only workers but also their families, elderly people, and children.Besides described above effects, there are occasional tasks, such as plagues, fires, great personalities. They also have different ways of handling.All of the cards are animated. We adopted skeletal animation. It made movements smoother, and characters on the cards are now more diverse, with different hairstyles and clothes. Almost every character has a background which explains his/her appearance. Here is a comparison of our old animation from the Predynastic Egypt and the new one from the Old Kingdom game.Altogether new features made every turn last longer. In the Predynastic Egypt the player made 2-3, max 4 actions per turn, but in the Egypt: Old Kingdom it's possible to make up to 10-12 actions per turn.. Egypt: Old Kingdom at DevGAMM!: We hasten to share the good news! Last week we sent the application for the DevGAMM international game event. And today we've got the letter of confirmation from them, saying our application is accepted and we're going to participate in the DevGAMM Award and also in the showcase! This is our first event of such scale and we're very excited! Please wish us luck!. The date of release and the launch of demo version!: After this long time of waiting and delays we’re finally ready (and very happy too!) announce the final release date! Egypt: Old Kingdom will be released on Steam on May 24th, 2018! Hooray!10 days is quite fast, but we have a way to make them pass even faster ;) Ladies and gents, we present you our new video, which should have become an introduction video at the beginning of the game. Due to some technical problems, we couldn’t insert it in the game, but we think it’s a must-see video! It presents the cosmogony of our world the way Ancient Egyptians from Heliopolis have seen that. You’ll understand a bit more about Ancient Egyptians, and it’ll help you during the game. Watch the cosmogony video on our YouTube channel!And the last but not least! Every single one of you now has the chance to test and try the free demo version of Egypt: Old Kingdom, which includes the first 53 turns of the game!Links:For Windows: http://clarusvictoria.com/files/OldKingdom_0.4.1_demo_w32.zipFor MacOS: http://clarusvictoria.com/files/OldKingdom_0.4.1_demo_mac.zipEnjoy your week and don’t forget to share your impression about the game!Cheers!. Update 1.1.0. Achievements already on Steam!: Dear friends, the long-awaited day has come - Steam achievements are now available for Egypt: Old Kingdom!Besides, we added new tasks and features on the city map and the map of Egypt, we made some balance improvements and fixed some bugs.New features:

 
 
 

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